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Author Topic: Warrior Design  (Read 7624 times)
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Langrad
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« Reply #15 on: August 27, 2004, 10:07:34 PM »

I noticed sumthing.. alota those skill names seem to come from Diablo 2.. but anyway.. its a good idea/s warriors right now are just punchin bags for big mobs when in a large group.  They need something to make them better in the hitting of things like archy.  Thieves can poison/garrote mages just pound his ass clerics are much needed for healing shamans go along with the mages monks agian in that catagory but warriors... they just sit there take alota damage and get healed.. maybie hit him every 4 rounds...
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« Reply #16 on: August 28, 2004, 01:12:04 AM »

Quote from: peel

How about: makes the mob less likely to switch away from you.


I thought of this too (this is similar to how EQ does their 'taunt' skill).  I'm not sure if that fits the brawling theme (the name does though).  Perhaps if you made a fighting stance.  Like 'taunting stance' is an offensive fighting stance in which it takes a mob some skillcheck to switch off of you, and has a chance of making them switch to you if you arent already tanking.

Quote from: peel

Already prototyped this for monks.  It turned out to be very hard to code, contrary to what I would have thought.


Bummer.  I wonder -- maybe if it was just a single move?  Or similar to an AOE spell or something.  I'm sure there are other ways to solve the "Im fighting tons of little weak-ass mobs" problem I haven't considered too.  This will need some thought I guess.

Quote from: Peel
Not bad. Could also have it shake up the opponent a bit and/or have bystander mobs flee.


Funny you should mention.  I actually have "also can cause fear effect on very relatively weak opponents" in my notes and I forgot to copy it over.  Also my notes mention a zone-wide emote.  And the crit kill with the wording 'warcry' might be restrung so as not to confuse.  Maybe not.  When I was writing this out I was getting tired of all that typing.

Quote from: Peel
Some sort of disarm resistance skill. Pommel strike, generic attack move.

Couple of fencing moves I'm familiar with from my younger swashbuckling days: Balestra, generic attack move (a quick hop or skip followed by a lunge). Fleche, sort of like charge, but on foot.


Actually I wanted disarm to also augment your disarm defense.  So maybe it gives you up to a a 50% bonus in disarm defense, and this also allows you to train it up when being disarmed.

Yeah any additions w/the Duelist stuff are welcome.  I have a friend who did fencing in college, maybe I should track him down for more ideas too.  Coming up with the proper themed move is almost harder than the mechanics/effect of the move.

Quote from: Langrad
alota those skill names seem to come from Diablo 2..
Hmm I never played D2, but I did play D1.  Of course, I play a bit of D&D 2, 3.0, 3.1, and I've played alot of other computer RPGs (MMO or otherwise).  Maybe something subliminally slipped in.  Of course, most of the names are pretty generic (except Whirlwind attack is from D&D).
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« Reply #17 on: August 28, 2004, 01:24:16 AM »

I also want to mention that my goal wih the tatics changes also sortof includes the ability of a warrior to be a tank, or a hitter, but not both at the same time.  So I think its reasonable for a warrior to be a decent hitter if theyre not tanking, and to be a good tank if theyre not hitting.  I don't see them being as good as monks or thieves, but thats fine.

Also every discipline contains abilities which are useful in a group, however doesnt require you to be the tank or the hitter.  This is especially useful in groups for killing mobs like Archie, of which I've been a tank and a hitter.  I could tank (barely -- I need better EQ for it) but my hitting was awful (except that one time I got lucky and lopped off Archies arm).  I'm not sure if all of these changes address that, but if not, it'd be nice to maybe alter offensive fighting stances to have more of a difference (way lower AC, higher hitting) or something.  I have a feeling thought it's just my ogres low dex thats the major problem.
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Stin
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« Reply #18 on: August 28, 2004, 11:36:31 PM »

all very cool changes to a fairly boring and straight pathed class.  

One thing id like changed is to have the weapon dropping etc skills to be added to combat training, or perhaps advanced combat training.  Makes sense to me that way.  Im sure its not really that realistic that lvl 50s are droppin weapons as much as lvl 1s (if that is the case i dont know the numbers)
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peel
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holy shit what an awesome post!


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« Reply #19 on: August 29, 2004, 04:14:55 PM »

I think feral wrath might have to go into brawling.

*slaps fedaykin around a bit*
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Fedaykin
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« Reply #20 on: August 29, 2004, 06:03:11 PM »

Quote from: peel
I think feral wrath might have to go into brawling.

*slaps fedaykin around a bit*


noooooo...

do not do that.  Warriors are not magic :p
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Laren
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« Reply #21 on: August 29, 2004, 06:06:48 PM »

Speak for yourself!

Laren is 6' tall and 115lbs.  If that isn't magic, what is??
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Fedaykin
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« Reply #22 on: August 29, 2004, 06:11:24 PM »

Quote from: Laren
Speak for yourself!

Laren is 6' tall and 115lbs.  If that isn't magic, what is??


*giggle*

It's the gym.  Haven't you seen life or something like it?  Angelina Jolie is monstrously tall, super skinny, and big boobs.  She isn't magic :)  Of course, this could be digital editing, but i choose to ignore that :p
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Laren
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« Reply #23 on: August 29, 2004, 06:26:24 PM »

silicone is as good as magic in our medieval world.
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Fedaykin
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« Reply #24 on: August 29, 2004, 06:38:46 PM »

Quote from: Laren
silicone is as good as magic in our medieval world.


LOL :)
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« Reply #25 on: August 29, 2004, 08:11:04 PM »

LOL about Feral Wrath.  I had copied the idea into a skill I called "primal rage" which added this boost when berserking (as an automatic advanced soldiering skill).  I scrapped the idea because I hadn't completely thought it through.
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« Reply #26 on: August 29, 2004, 09:10:30 PM »

Quote from: Fedaykin
Quote from: Laren
Speak for yourself!

Laren is 6' tall and 115lbs.  If that isn't magic, what is??


*giggle*

It's the gym.  Haven't you seen life or something like it?  Angelina Jolie is monstrously tall, super skinny, and big boobs.  She isn't magic :)  Of course, this could be digital editing, but i choose to ignore that :p


thats not magic, thats personal trainers, diaretics and barfing.
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peel
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holy shit what an awesome post!


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« Reply #27 on: August 30, 2004, 05:41:18 PM »

Brawling should have a defenestrate skill.  Limited use, but very effective!
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Ambpot
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« Reply #28 on: August 30, 2004, 07:30:28 PM »

That would be great in woodelven houses!

> kill wife; defenestrate husb,child
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« Reply #29 on: August 31, 2004, 06:31:58 AM »

Female warriors should have a distraction skill where they flash their boobs at the oponent, who gapes open mouthed for a moment :p
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