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Author Topic: quit! Available to werewolves  (Read 378 times)
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Edrik
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« on: November 25, 2009, 11:25:06 AM »

Being a werewolf is annoying enough as it is.. how about allowing them to use the quit! command. As it stands now you have to drop link or wait for daylight.

Also while your add it.. make those transformed into werewolfs as strong as the one that turned you into one. Seems stupid being a werewolf I can't kill a level 3 mob...

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morte


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« Reply #1 on: November 27, 2009, 03:02:10 PM »

u have to be over selling the story just a little bit i mean cmon, a lvl 3 mob
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Karla
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« Reply #2 on: November 27, 2009, 06:05:27 PM »

he's not overtelling the story.. have you ever disguised yourself into a mob and then fought? Its kind of like that.. you hit the normal 3-4 rounds but do barely any damage at all
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I don't mind life passing me by... I just wish it wouldn't throw things
Edrik
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« Reply #3 on: November 28, 2009, 01:09:55 AM »

its not much of an exaggeration.... i think i did battle for 15 min with a lady of an eveing.. if you like i'll post the results... its a bit ridiculous the minimal amount of damage these guys do when transformed.. 

it got really ridiculous when i was trying to make it to my home from the frontier.... I kept engaging  deer and crap.. and literally I couldn't kill them.. and they couldn't kill me.. I finally ran out of movement points..

I dont think these will get fixed.. but it would be sure nice to be able to use the quit! command to log out.. annoying.
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*Vorian* *Leto* *Muadib* *Idaho* *Anirul* *Faykan* *DuncanX* *Jool* *Edrik* *Noret* *Fering*
Runt
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« Reply #4 on: November 28, 2009, 10:30:08 AM »


I've had bad encounters with werewolves.  :-P
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Bambam


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« Reply #5 on: November 30, 2009, 12:45:38 AM »

yeah disguise command is quite interresting, some of them do seem to increase your ability to cudgel or whatnot though.
Is that mage transform have the same limitations, I seem to remember sage running around transformed a fair amount?
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Karla
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« Reply #6 on: November 30, 2009, 02:08:30 AM »

not sure with mage.. I've tried it out a few times but I suck melee as is so couldn't see much of a difference, you do get a hell of a lot of more str and all that
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I don't mind life passing me by... I just wish it wouldn't throw things
Sage
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« Reply #7 on: November 30, 2009, 11:13:43 AM »

An ettin mauls like a monk with super strength, and a tiger makes a pretty cool mount for a deikhan.  The only times I really morph is when I don't have strength to pick up someone's corpse.
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« Reply #8 on: June 24, 2010, 09:18:31 AM »

The MUD has done a pretty good job of balancing the vampires.  It seems a shame that werewolves were sort of left in the dust.  Why not make the werewolves scale with level, and fight somewhat like a monk without the monk abilities?  For that matter, maybe add a couple basic werewolf-specific skills for the players to use while in werewolf form - bite (damage), maul (damage and a trip effect), etc. 
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Onweeeed


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« Reply #9 on: August 03, 2010, 01:50:08 PM »

How bout making the existing wolf dwellings a place where werewolves can rent?
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